Benchmark one we had to basically just plan out what we wanted our game to be like, what was going to be on the screen for people to play and what would power ups be or like how many characters there would be and how long the game will last for and if there will be different levels on the game, and how long each level will be how many levels there would be in the game. This bitch Mark was important because it helped us get our ideas of what we want to game to be like out there.
Benchmark two we had to write a paragraph description of what our game was about why we were making this type of game. In that there were characters in the game will the characters be doing? This is important because when people want to know what the game is about the can look at the description paragraph to see you what it is about and what you're trying to solve.
Benchmark three was about how the game was going to looks and what each key on the keyboard does so people know how to play the game.We have to talk about what each program and why we pick this program to be at our game. Because it is more of an explanation of what the game is and how everything works in the game.